Sunday, August 8, 2021

Howard Beckerman Animation Page - Back Stage; New York Vol. 23, Iss. 26, (Jun 25, 1982): 26.

 ANIMATION SPOT

By Howard Beckerman

WALT'S GARAGE

Legend has it that Walt Disney began making films in a garage that eventually flourished in the fertile Hollywood soil into a sprawling collection of buildings that became the largest, most complete animation studio in the world. Recently, while touring Florida's Walt Disney World, a Magic Kingdom that engulfs an area twice the size of Manhattan Island. I stumbled into a 1982 version of Walt's Garage.

Disney World is designed so that each turn in the road offers a new set of surprises; you never know exactly what lies just around the bend. Strolling through the small section of the 27,000 acres belonging to the Disney interests that is the theme park is like walking through a Walt Disney film. The whole thing has been storyboarded to gain the interest of each of the possible 40,000 persons that might pass through there at the height of the season on a single day. There is just enough action, music and clever uses of showmanship to evoke just the right amounts of nostalgia, sentimentality, humor, reverence and patriotism to carry any visitor from one attraction to the next. What seemed to be lacking, surprisingly, was the one thing of which Disney had been the unchallenged master, animation.

With all the emphasis on the three dimensionality of the place, the buildings and stores that evoke a fantasy of main street circa 1900, or the towering edifice that is the trademark of the park, Sleeping Beauty's Castle, or even all of those electronically controlled Animatronic figures that sing and dance, you begin to wonder, "Where's the animation?"

After receiving a delightful tour of the behind the scenes aspects of the park! I found that there are plans to include animation in the near future and that much of it will be done on the premises. In other words, there is already in ex istence a small group of artists at work on animated subjects for the park, a sort of Disney Studio East. That's where "Walt's Garage" comes in. Allow me to explain.

Walt Disney World, the Magic Kingdom Theme Park at least, is actually on the second floor of the property. The first floor" is a maze of tunnels har boring various offices dealing with the crafts people that keep the whole thing going. There is no basement since the park is built on a former swamp, hence the designation “first floor" for the offices. The tunnels contain all of the wiring and plumbing for the Kingdom and the easy accessibility of these features helps to get things repaired without digging up the streets above. (Con Edison take note.) Also, a costumed actor can pass under other sections of the park while heading to a predesignated place. A spaceman walking through Liberty Square, a depiction of colonial America, would disturb the illusion. But what about "Walt's Garage"?

Well, it seems that there is at present a sudden flurry of industrious activity at Disney World. A new section is to be opened on October 1st and all hands are busily engaged in striving for this deadline. This totally new area, which was part of the park's original plan when it was opened ten years ago but which has had to wait for funding, is called EPCOT for, Experimental Prototype Community of Tomorrow. This massive construction project has meant the expansion of the labor force, which is hired through a placement center that refers to the hiring of artists, actors or bricklayers as "casting." This has also led to the use of trailers out near the EPCOT site to house the architects, administrators, etc. that need to be in that vicinity.

One of these trailers contains some animation boards, a sort of homemade animation camera rig, a moviola and a handful of enthusiastic animation artists. Ironically, the studio that spawned the most up-to-date animation facility in the world has this humble setup in Orlando making cartoons much as they were done in the early days of the medium. The people working there call it, “Walt's Garage."

What kind of things are they doing there? Well, right now they are incorporating certain popular Disney characters such as Jiminy Cricket to explain how things work and as a guide for visitors to the EPCOT section when it opens.

Ralph Kent, a director of WED Enterprises, the arm of the Disney organization that designs and builds the lifelike Animatronic characters, has been with the company since the 60's and after working at the studio did a turn at Disneyland in Anaheim. His first love is animation and it is he who has instituted the new animation group at Disney World, Kent has managed to at tract some talented younger artists who share his excitement for creating animation. Each Spring, Kent and Kragh Lillethorup, who heads the Disney World graphic arts department, tour the northeastern states for likely talent to be employed as apprentices during the Summer. Students are selected at their schools by way of interviews and portfolio submissions.

The few that are chosen are flown to Orlando at the company's expense and are paid $250.00 a week during their sojourn at the park. From this talent pool it is hoped that future artists will be found who can fit into the work pattern when positions open up. Some of these young people have already worked in the animation unit. It will be interesting to see how much animation will find its way into the pattern of the Magic Kingdom or the EPCOT sections.

The question arises though as to whether the animation experiment will be beefed up and expanded, or whether its tasks will be usurped by the home studio. Perhaps the best thing to do is to set up a small wooden structure on Main Street for the sole purpose of doing animation and nail a sign over the door and call it simply, "Walt's Garage."



1. Annimation: Montreal offers lavish display of animation. Back Stage (Archive: 1960-2000). 1982;23(26):26. http://mutex.gmu.edu/login?url=https://www-proquest-com.mutex.gmu.edu/magazines/annimation-montreal-offers-lavish-display/docview/962801135/se-2?accountid=14541.





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